AI Insights · Timothy · April 2021
UK's Top 5 iOS Trivia Games in Q1 2021: Sensor Tower Insights
Discover the Q1 2021 performance trends of the leading Trivia Games on the iOS platform in the United Kingdom. Sensor Tower provides a detailed look at downloads, revenue, and active users.
UK's Top 5 iOS Trivia Games in Q1 2021: Sensor Tower Insights
The first quarter of 2021 has seen some interesting trends among the top trivia games on the iOS platform in the United Kingdom. Data from Sensor Tower reveals how these games have performed in terms of downloads, revenue, and active users. Let's delve into the specifics for each app.
Elevate - Brain Training Games saw a peak in revenue in late January at approximately $32K, with a general downward trend closing at about $26K by the end of March. Downloads had a high point of over 10K in late December, but dipped to under 5K in early March, before recovering to approximately 8K. Weekly active users started at around 59K and experienced a slight decline, ending the quarter with 57K active users.
Party Roulette: Group games experienced a relatively stable revenue pattern, starting at around $13K and ending the quarter slightly lower at approximately $12K. Download numbers showed a sharp decline after the New Year, from over 6K to around 1.5K, but picked up again to reach over 4K by the end of March. Active users were at their lowest at the beginning of January with around 2.9K but saw an increase to over 4.8K active users by the end of the quarter.
Millionaire Trivia: TV Game revenue fluctuated throughout the quarter, starting at about $11K, dipping in mid-February to around $6.7K, and then rising to close at nearly $9.6K. Downloads began at around 9.7K, with a noticeable decline to 3.9K by the end of March. Weekly active users witnessed a decrease from approximately 55K to about 39K during the quarter.
SongPop Classic - Music Trivia showed a decrease in revenue from around $5.2K to just under $5K. Downloads peaked in late February at over 6K, but saw a significant drop to just over 1K by the end of March. Active users had a high of approximately 16K in late January but ended the quarter with around 11K.
Kahoot! Play & Create Quizzes showed an interesting revenue pattern, with some peaks and troughs, starting at about $6.1K and ending at approximately $3.7K. Downloads were strong at the beginning of January with over 33K, but reduced to about 15K by the end of March. The app's weekly active users started at a high of over 132K, decreased mid-quarter, but then stabilized to close the quarter with around 116K active users.
For more insights and in-depth analysis, Sensor Tower's platform offers a comprehensive look at the app market performance.